Senin, 10 Agustus 2015

Ebook Free Leet Noobs: The Life and Death of an Expert Player Group in "World of Warcraft (New Literacies and Digital Epistemologies), by Mark Chen

laceyglenndaniellechase | Agustus 10, 2015

Ebook Free Leet Noobs: The Life and Death of an Expert Player Group in "World of Warcraft (New Literacies and Digital Epistemologies), by Mark Chen

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Leet Noobs: The Life and Death of an Expert Player Group in "World of Warcraft (New Literacies and Digital Epistemologies), by Mark Chen


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Review

«‘Leet Noobs’ addresses key issues in new literacy studies from a unique position. As both a gamer and a sophisticated thinker about technology, games, and learning, Mark Chen is able to trace the ongoing successes and failures of a high-end raiding guild in ‘World of Warcraft’ from multiple perspectives, and draws the reader in to the fraught and uncertain process of raiding. Chen shows us the critical importance of the possibility of failure in players’ ongoing process of gaining social and cultural capital, along with how access to that expertise is always embedded in the social and the technological. ‘Leet Noobs’ will be an important resource for thinking about learning and games for years to come.» (Thomas M. Malaby, Associate Professor and Chair of Anthropology, University of Wisconsin-Milwaukee) «Through fantastic attention to detail, Mark Chen shows the complexity of gaming practice and provides critical insight into the formation of expertise. This is a must-read for anyone interested in the rich forms of action, and interaction, in multiplayer spaces.» (T. L. Taylor, Associate Professor in the Center for Computer Games Research, IT University of Copenhagen)

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About the Author

Mark Chen received a PhD in educational technology and learning sciences from the University of Washington. He is currently working with the LIFE Center and the Center for Game Science. He has published in Games and Culture, E-Learning, and Transformative Works and Cultures.

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Product details

Series: New Literacies and Digital Epistemologies (Book 55)

Paperback: 200 pages

Publisher: Peter Lang Inc., International Academic Publishers; First printing edition (November 30, 2011)

Language: English

ISBN-10: 9781433116100

ISBN-13: 978-1433116100

ASIN: 1433116103

Product Dimensions:

5.9 x 0.5 x 8.7 inches

Shipping Weight: 8.8 ounces (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

4 customer reviews

Amazon Best Sellers Rank:

#324,978 in Books (See Top 100 in Books)

Immersed. I began to read Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft, and became immersed. Mark Chen invites you to explore, to interrogate, to understand, how people "do" and why they do it. Despite the title's forewarning of the group's eventual demise, I found myself rooting for their survival, frustrated and fascinated with their journey. Despite a heretofore limited (read: noob) understanding of Actor Network Theory, new literacy studies, and online gaming culture, I found myself deeply engaged in the scholarship, wrestling with micro-processes of group interaction, nuances and application of social and cultural capital, roles and functions of expertise and failure, and meta-narratives on what this all may mean for education.Mark's unpacking of dichotomies (e.g., leet/noobs, life/death, intrinsic/extrinsic), is driven by writing that deftly, organically, weaves between scholarship and personal. Interludes between chapters breathe context into theory. Analyzing the tensions between Mark's concomitant roles (educator, researcher, gamer, and participant) feel all the more substantial when he (or his in-game character, Thoguht) are not held above the proverbial fray. Also, Mark has a great sense of humor. He's really funny. I laughed. Several times. In this case, a great sense of humor correlates with a "great sense of human". Leet Noobs is ethnography at its best: an honest attempt to critically understand the human condition; what can only be described as empathy.If you are an educator, a researcher, a gamer, a human being, or any combination thereof, I cannot recommend this book enough.

Mark Chen's new book, Leet Noobs: The Life and Death of An Expert Player Group in World of Warcraft has set a new bar for ethnographies of online communities. Mark is not just a keen observer in the "rich description" ethnographic tradition, nor only a skilled and sophisticated user of theory, but a graceful and highly readable writer (and he did his own cover art!). Few others have combined all three talents at such a consistent and high level. If you only read one 21st Century work in this genre, make it Leet Noobs.A few disclaimers up front: I've been following Mark's work since I began in games studies, and was privileged to be a beta reader on his dissertation, which formed the core of this book. Though Mark's an education scholar and I'm some sort of interdisciplinary mutt, we share a core of science and technology studies, and have a number of the same favorite works. We also agree very broadly theoretically. Mark's also been kind enough to provide a chapter for free to my current games studies class, and will be a guest speaker there in a few weeks.His core chapter, "Assembling to Kill Ragnaros," applies actor-network theory (ANT) to the enrollment of the add-on KLH Threat Meter in his raiding group. ANT is challenging to use: it's all too easy to veer into triviality on one side or silliness on the other (I'm looking at you, St. Brieuc scallops!). Here Mark closely observes the changes to the social dynamics of his group wrought by the use of a simple statistical tool, then steps back to explain ANT in a passage I wish I'd been able to read as a first-year grad student struggling with the source material, applying it to generate a number of crucial insights into the interplay between code and culture.Last year, the Games+Learning+Society conference instituted a "Hall of Failure," a track to discuss work that didn't quite go as expected. It included some of the best presentations I've ever heard (Sean Duncan delivered a rockstar talk, in particular). Leet Noobs is a wonderful example of learning from unexpected failure. Mark had planned to write about the learning successes of his raiding guild, only to have it fall apart after his first article. He responded by critically examining the failure, and produced some profound insights into the nature of online communities and MMO game design as a result.This is the good stuff: his analysis of the tensions between the instrumental values of gameplay and the social ties that make MMOs and online communities worth spending time in should be required reading for everyone who plays or designs these platforms. He provides an essential, sophisticated and meticulously documented counter to formalist/structuralist approaches to game analysis, rooting his work in a deep tradition of the study of communities of practice. Leet Noobs deserves to be read and taught alongside game design classics, as a constant reminder that games are played by humans, and humans are profoundly social, even in their interaction with formalist systems.One great strength of Mark's work lies in an area where I differ from him. Leet Noobs is written from the core of the ethnographic tradition. It slots into a long shelf of studies of online communities, dating back to late-1980s work on LambdaMOO, placing Mark firmly in a scholarly tradition and active academic community. It does exactly what a dissertation and first book should do, and does it brilliantly.Leet Noobs is positioned within the ethnographic tradition in its scope as well: Mark sticks to the data of his raiding experience in the 2006 era. This is the area in which our work most differs: encouraged (to put it mildly) by my dissertation committee, I'm taking a more systems-level perspective. Mark points frequently to the ways in which the changes in his group during the period of his study were a part of larger changes within the WoW community, and to a lesser extent internet culture more generally, but discussing those larger changes is beyond the scope of his work.

Leet Noobs provides an accessible account of players teaming together to accomplish a goal. Written from the perspective of a learning sciences researcher, Leet Noobs offers not only observations from a hardcore gamer, but also deconstructs game play on a cognitive level. Mark Chen traces how group expertise is formed and contrasts this with individual expertise. Overall, Leet Noobs leads us to question our current educational practices and pushes us to consider what we can learn from the complexity of gaming and bring it into the classroom.

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